Playable ads / HTML5 / hand-built

Play them. Then picture your game.

Two playable ads built from scratch to show how a few seconds of play can hook someone. Tap one and try it. Each takes about 15 seconds.

A lone firefly on a dark forest path with red eyes behind it

Glow Swarm

A lone firefly runs through a pitch-dark forest with the dark on its heels. The swarm's size is also its light, so every number has something to show for it.

Genre
Drag runner with number gates
First 3 seconds
One small light, glowing eyes behind it
The choice
Eight possible routes, one reaches 30
Payoff
The lantern lights and the whole forest wakes up
If you lose
The dark closes in, and the end card asks for a rematch

1.40 MB HTML / 0.39 MB ZIP

A wilting flower in a cracked desert below a board of glass pipes

Sprout Line

A thirsty flower is wilting under the sun. Water runs as far as the pipes connect and sprays from the open end, so each tap shows what to fix next.

Genre
Tap puzzle with two short levels
First 3 seconds
A sad character and a leak you can see
Feedback
Dry soil turns green wherever water passes
Payoff
The desert turns to meadow under a rainbow
If you stall
A hand shows the next tap and Sprout keeps wilting

1.41 MB HTML / 0.39 MB ZIP

One build, ready for eight networks

Each network wants its own package and its own install call. One project exports them all, with no outside requests, sound off until the first tap, and both portrait and landscape layouts.

NetworkPackageSize limit usedInstall call
AppLovinSingle HTML5 MBmraid.open()
Unity AdsSingle HTML5 MBmraid.open()
LiftoffSingle HTML5 MBmraid.open()
MetaSingle HTML2 MBFbPlayableAd.onCTAClick()
MolocoSingle HTML2 MBFbPlayableAd.onCTAClick()
MintegralHTML and ZIP5 MBwindow.install()
Google AdsZIP5 MBExitApi.exit()
TikTokZIP with config5 MBwindow.openAppStore()
  1. Send your game

    A gameplay video, store links and any art you can share.

  2. Agree the hook

    We pick the one moment of your game worth playing.

  3. Review a build

    You play it on your own phone and send changes.

  4. Get your files

    One package for each network you buy traffic on.

Glow Swarm and Sprout Line are concept demos for made-up games, so the install button goes nowhere here. Before a real delivery, each package is checked in that network's own preview tool and on real phones.